	#if !defined PLAYER_DEFSPAWN
	#define PLAYER_DEFSPAWN 0.0, 0.0, 7.0, 0.0
	#endif
	#if !defined PLAYER_DEFWEAPONS
	#define PLAYER_DEFWEAPONS 0,0, 0,0, 0,0
	#endif

	AddPlayerClass(281,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(282,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(283,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(284,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(285,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(286,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(287,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(288,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
//
	AddPlayerClass(274,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(275,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(276,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(277,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(278,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(279,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
//	AddPlayerClass(288,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(254,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(258,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(259,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(260,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(261,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(262,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(263,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(264,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(265,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(266,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(267,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(268,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(269,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(270,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(271,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(272,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(0, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(1, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(2, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(7, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(9, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(10, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(11, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(12, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(13, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(14, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(15, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(16, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(17, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(18, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(19, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(20, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(21, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(22, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(23, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(24, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(25, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(26, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(27, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(28, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(29, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(30, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(31, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(32, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(33, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(34, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(35, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(36, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(37, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(38, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(39, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(40, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(41, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(43, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(44, PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(45,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(46,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(47,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(48,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(49,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(50,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(51,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(52,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(53,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(54,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(55,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(56,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(57,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(58,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(59,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(60,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(61,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(62,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(66,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(67,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(68,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(69,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(70,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(71,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(72,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(73,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
//	AddPlayerClass(75,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(76,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(78,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(79,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(80,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(81,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(82,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(83,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(84,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
//	AddPlayerClass(87,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(88,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(89,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(91,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(92,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(93,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(95,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(96,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(97,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(98,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(99,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(100,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(101,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(102,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(103,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(104,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(105,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(106,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(107,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(108,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(109,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(110,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(111,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(112,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(113,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(114,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(115,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(116,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(117,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(118,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(120,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(121,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(122,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(123,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(124,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(125,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(126,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(127,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(128,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(129,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(131,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(133,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(134,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(135,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(136,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(137,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(138,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(139,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(140,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(141,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(142,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(143,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(144,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
//	AddPlayerClass(145,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(146,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(147,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(148,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(150,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(151,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(153,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(154,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(155,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(156,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(157,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(158,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(159,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(160,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(161,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(162,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(163,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(164,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(165,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(166,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(167,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(168,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(169,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(170,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(171,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(172,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(173,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(174,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(175,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(176,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(177,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(179,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(180,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(181,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(182,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(183,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(184,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(185,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(186,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(187,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(188,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(189,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(190,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(191,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(192,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(193,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(194,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(195,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(196,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(197,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(198,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(199,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(200,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(201,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(202,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(203,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(204,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(205,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(206,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(207,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(209,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(210,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(211,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(212,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(213,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(214,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(215,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(216,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(217,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(218,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(219,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(220,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(221,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(222,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(223,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(224,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(225,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(226,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(227,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(228,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(229,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(230,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(231,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(232,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(233,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(234,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(235,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(236,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(239,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(240,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(241,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(242,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(248,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(249,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(250,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
//	AddPlayerClass(251,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(253,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	#if defined __samp03
	AddPlayerClass(297,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(296,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(295,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(294,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(293,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(292,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(291,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	AddPlayerClass(290,PLAYER_DEFSPAWN, PLAYER_DEFWEAPONS);
	#endif